Thursday, November 17, 2011

Minor Project 10

Option 1:



Option 2:



Option 3:

My career goal is unclear at this point. I primarily enjoy programming and actually designing games, and working with programs like game maker allows me to easily do both. I find Indy games very appealing, and at the moment I can most easily see imagine working in a smaller company where I would be able to perform both roles - programmer and designer.

I've started many small game projects before, and completed several. When putting together a portfolio, I would focus on smaller projects that demonstrate an ability to program and create interesting game designs and mechanics. Plans for larger games, and software tools to aid in game development would also be useful additions to my portfolio. I think I will end up creating software tools for myself when developing small games, and I enjoy expanding on ideas for larger games, so I will be able to include these in my portfolio.

Option 8:

Thursday, November 10, 2011

Mini Project 9

Waking up with a throbbing headache, you open your eyes and see a blurry brick wall. As your vision clears, you stand up a little too fast, nearly blacking out as a feeling of light-headedness hits you. Leaning against the wall, you finally take in your surroundings: you're standing in a long, narrow corridor made entirely of bricks and illuminated by a flashlight lying at your feet.


The game takes place in an immense structure, each floor composed entirely of mazes. The player must find their way out, navigating through progressively harder mazes, avoiding the many hazards of the poorly maintained building, and interacting with the other poor souls trapped in the never-ending tower of mazes.

Sample Levels

Simple:



Complex:



Brick Texture:



Simple Maze Constructed in Maya:

Sunday, November 6, 2011

Options for 11/3

I did options 1, 4, and 5. I started, but did not finish or present option 6.