Showing posts with label Minor Project 2 - Option 2. Show all posts
Showing posts with label Minor Project 2 - Option 2. Show all posts

Tuesday, September 20, 2011

Everything is Rock, Paper, Scissors?

I find that some aspects of chess fall into the Rock, Paper, Scissors model that seems to describe so many games. The different chess pieces each have their own rules for movement. This simple variation produces radically different uses for each piece. Each has its own strengths and weaknesses; for every piece there is another piece or configuration of pieces that can counter it. Certain pieces can't even touch each other, much like a draw in RPS. Each player has two bishops, each of which can only move on a certain color tile. A bishop that moves across black tiles can never interact with one that moves on white tiles. A wall of pawns, each covering a neighbor diagonally, is impossible to penetrate with a rook. But the right bishop or a queen can easily circumvent this obstacle.

The problem with applying RPS to chess is that chess is much more complicated. While these advantages and disadvantages of different pieces do play a role in strategy, foresight and careful planning are much more important than pitting each piece against its favorite enemy. Another exception would be the queen, which is superior to every other piece. Because of the chess's complexity, this hardly breaks the game as it would in RPS. A queen can still be captured, so while this game does adhere to an RPS model in many ways, it's implementation of this mechanic is not as final as RPS. The effects are softened by the number of pieces each side has and the number of moves that must be made for a piece to be captured or the game to end.